Follow

@luna@hellsite.site I feel like we're seeing the possible implementation a bit differently, but either way, yeah, fortunately Godot does offer thread synchronization primitives! The lack of exception handling is really jarring for how much GDscript tries to emulate Python in every other way, though.

· · Web · 1 · 0 · 0
Sign in to participate in the conversation
Pixietown

Small server part of the pixie.town infrastructure. Registration is closed.