Follow

@luna@hellsite.site LBYL error handling leaves the state open to change between the looking and leaping, which can very easily happen with the multithreaded model or netcode

· · Web · 2 · 0 · 0

@luna@hellsite.site additionally Godot is designed to keep on trucking if there's an error, even if there are cases where you'd want to handle that error instead of ignore it

Sign in to participate in the conversation
Pixietown

Small server part of the pixie.town infrastructure. Registration is closed.