@NovaSquirrel Similar situation except I'm being way too exacting about platforming when I should probably get to implementing a lot of other stuff to test with
@elfi Yeah there's a little bit of that here despite doing a sequel - Do I keep the same physics for familiarity? Do I change change them to make more sense?
Whatever I do is gonna have a huge impact on the level design and it's not really something I can change later easily, probably.
@elfi Yeah there's a little bit of that here despite doing a sequel - Do I keep the same physics for familiarity? Do I change change them to make more sense?
Whatever I do is gonna have a huge impact on the level design and it's not really something I can change later easily, probably.